Goblin Racial Traits

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Listed here are several Goblin Racial Traits.

Advantageous Distraction
Like most goblins, you’re easily distracted. Unlike most goblins, though, you have a knack for being distracted at the right time, especially when it comes to avoiding pain.
Benefit: Once per day as a swift action, you can be momentarily distracted in combat—ducking an axe swing to inspect a toadstool, or stooping behind a tree to lick some bark and accidentally avoiding an arrow, and so on. When you activate this ability, you gain a +2 dodge bonus to your AC for 1 round.

Advantageous Distraction
Like most goblins, you’re easily distracted. Unlike most goblins, though, you have a knack for being distracted at the right time, especially when it comes to avoiding pain.
Benefit: Once per day as a swift action, you can be momentarily distracted in combat—ducking an axe swing to inspect a toadstool, or stooping behind a tree to lick some bark and accidentally avoiding an arrow, and so on. When you activate this ability, you gain a +2 dodge bonus to your AC for 1 round.

Balloon Headed
Your head is particularly wide and large, even for a goblin.
Benefit: You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you. Any Escape Artist checks that requires you to squeeze your head through a tight space take a –8 penalty.

Big Ears
Your massive ears are your pride and joy, and other goblins claim you can hear a flea scream as it falls off a goblin dog.
Benefit: While this might not quite be the case, you gain a +2 bonus on all Perception checks made to hear noises. Additionally, you can hear noises that normally only dogs or other animals can hear, like the sound of a dog whistle.

Bouncy
Your bones, flesh, and skin are a bit more elastic than those of most goblins—when you fall, you tend to bounce a little better as a result.
Benefit: Whenever you take falling damage, the first 1d6 points of lethal damage suffered in the fall are automatically converted to nonlethal damage. You also gain a +2 trait bonus on all Reflex saves made to avoid unexpected falls.

Color Thief
Your skin is an odd tint that somehow absorbs background colors. Maybe because your mother drank a lot of potions when you were still inside her belly. Maybe because you’ve been blessed by the barghests. Maybe because you’re just better than the other boring goblins.
Benefit: You gain a +2 trait bonus on Stealth checks, providing you wear only light armor or no armor.

Dog-Sniff-Hate
Benefit: You gain the scent special quality but only against canine creatures, like dogs or wolves, including monstrous hounds such as hell hounds, yeth hounds, and even werewolves. You gain a +2 trait bonus on attack rolls against dogs you can smell.

Foul Belch
Benefit: Once per day as a standard action, you can force a particularly odious belch at a single opponent within 5 feet. The character affected must make a DC 12 Fortitude save or be sickened for 1d6 rounds. The save DC is Constitution-based.

Goblin Foolhardiness
You have a tendency toward gross overconfidence in combat.
Benefit: When facing an enemy that’s larger than you are, if you have no allies in any adjacent squares, your posturing, bravado, and cussing grant you a +1 trait bonus on attack rolls with non-reach melee weapons.

Pustular
Your face is covered with unpleasant pimples and outright boils that have a tendency to pop at inopportune moments. Although this makes you particularly ugly, you’re also used to discomfort.
Benefit: Whenever you’re subjected to an effect that causes the sickened condition, you may make two saving throws to avoid the effect (if a saving throw is allowed), taking the better of the two results as your actual saving throw.

Rude Songs
The lyrics of your songs are incredibly personally insulting.
Benefit: Providing an opponent can hear and understand you, you gain a +2 trait bonus on all Perform (song) checks. Perform is always a class skill for you.

Ugly Swine
You are a repulsive little freak whose origins are unclear. Your head is small for a goblin and your mouth oddly narrow, allowing you to pass in urban environments as an unidentifiable mongrel, providing you keep a low profile. However, if examined closely, your goblin origins are revealed.
Benefit: You gain a +2 trait bonus on Disguise checks, and Disguise is a class skill for you.


Listed here are several Goblin Religion Traits. I am treating them as Racial Traits, as they make more sense that way.

Mother’s Teeth (Lamashtu)
Your teeth are more jagged and pointed than normal.
Benefit: You can make a bite attack for 1d2 points of damage as a secondary attack.

Restless Hunger (Venkelvore)
Benefit: If you have a piece of food (or something a goblin might consider food), you can quickly eat it as part of a charge attack once per day. Doing so increases your speed by 10 feet for 1 round.

Strength of the Barghest (Hadregash)
The blood of the barghests is strong in you.
Benefit: Once per day as a free action, you can gain a +2 trait bonus on any Strength check or Strength-based skill check.

Wolf Cub (Zarongel)
Your body has clumps of ugly fur, a sure sign of wolf blood! You win!
Benefit: Once per day as a standard action, you can take a deep breath through your nose to gain the scent ability for 1 minute.

Monkey Goblin (Mediogalti)
You are adept at arboreal activity, and are more at home in the branches of a tree than you are on the ground.
Benefit: You gain a +2 trait bonus on Acrobatics and Climb checks while climbing trees.

Scion of Goblinblood (Isger)
The fury of the Goblinblood Wars still courses through your veins.
Benefit: Whenever you’re within 60 feet of an enemy hobgoblin, you gain a +1 trait bonus on all weapon damage rolls.