Armory (v20 House Rules)
Your character has managed to amass a functional armory along with the ability to maintain all of the weapons within it. Each level of the Armory Background yields access to more potent weapons (along with proper ammunition) and the resources to properly maintain and clean them.
The scope of this Background varies a bit by region, as weapons-control laws differ. What an American can buy in a department store, for example, might be the sole domain of the military in Eastern Europe and available only via the black market in Brazil; players who wish to invest dots in Armory should consult with their Storytellers to determine how it will work in the chronicle's locality. The Storyteller may require you to invest a few points in another Background (such as certain types of Influence or legal or military Allies) to prevent the Armory's confiscation by the authorities. An Armory can vanish in a fraction of the time it took to amass it, especially if it ends up on the news or video-sharing sites with footage of a Vampire Blood Gang Massacre down by the warehouses.
Players may opt to pool Background points for a shared Armory.
Dots Description 1 You have an excellent starter armory that includes many legal weapons commonly available on the street, as relevant to your regional culture. 2 You have access to enough legal weaponry to outfit a street gang of 10. 3 You could start your own small militia. In addition, you can outfit five individuals with weaponry that exists in a legal gray area for the region, which most civilians would have a difficult time obtaining. 4 You have an armory appropriate to a SWAT team in a major city, including some military-grade hardware. You have enough gear to outfit a 10-man team with advanced weaponry, which is a cut above that provided by the lesser levels of this Background. Be careful where you use it, because without other appropriate Backgrounds, you may find yourself under official scrutiny for possessing illegal weaponry. 5 Your armory is the envy of paramilitary forces around the world. You have the tools to clean and repair almost any personal weapon manufactured in the world. You have access to a significant quantity of weapons that are illegal in most countries, and enough of them to field your own platoon. If this Armory were discovered by authorities, your Anarch would be a pile of greasy ash.